PS5 Accessibility Features: The Complete Guide
A plain-English walkthrough of every PS5 accessibility feature — remapping, screen reader, captions, colour correction, zoom, mono audio and chat transcription — plus the games that set the standard.
A plain-English walkthrough of every PS5 accessibility feature — remapping, screen reader, captions, colour correction, zoom, mono audio and chat transcription — plus the games that set the standard.

The PS5 has one of the deepest sets of accessibility features of any current console, and most of it lives in a single, well-organised menu that many players never open. Whether you need to remap a button you can't comfortably reach, have the system read menus aloud, enlarge the screen, or turn on captions, the PS5 accessibility features covered here are all built in at the system level, work across most games, and cost nothing extra. This guide walks through what each feature does, where to find it, and which games go furthest, so you can set up a console that fits how you actually play.
One thing to know up front: system-level settings apply everywhere on the console, while some of the richest options live inside individual games. We'll cover both. If you're setting up a new machine from scratch, our PS5 setup guide is a good companion to read alongside this one.
Almost everything here begins in one place: Settings > Accessibility. From the home screen, select the gear icon in the top-right, choose Accessibility, and you'll find the options grouped into sections such as display, audio, controllers, and communication. It's worth scrolling through the whole menu once, even the parts you don't think you need — features are clearly labelled, and toggling them on and off is quick.
A good habit: change one setting at a time and test it, rather than flipping several at once. That makes it obvious what each option actually does and easy to undo anything that doesn't suit you.
The PS5 lets you reassign controller inputs at the system level, so the change carries across every game. Go to Settings > Accessibility > Controllers > Custom Button Assignments, turn it on, then choose Customize Button Assignments to swap any button for another. This is invaluable if a particular button is hard to reach, or if a game maps something important to an input you struggle with.
In the same area you can adjust behaviours that make the DualSense easier to use over long sessions:
For a fuller breakdown of the controller itself — battery, adaptive triggers and the Edge — see our DualSense guide.
Among the PS5 accessibility features for low vision, the built-in screen reader reads on-screen text and menu items aloud, with adjustable voice, speed and volume. Enable it under Settings > Accessibility > Screen Reader. Once on, it narrates system navigation and supported text throughout the console interface, and a text-to-speech option lets typed and selected text be spoken.
Zoom magnifies the screen so you can read small interface elements. Turn it on in Settings > Accessibility > Zoom, then use the assigned button combination to zoom in and pan around. Alongside it, the display options offer real help:
These settings affect the system interface and carry a long way, though how much they change any given game depends on that game's own design.
On the audio side, the PS5 offers system-wide options that matter for deaf and hard-of-hearing players. Closed Captions can be enabled and styled under Settings > Accessibility > Closed Captions, where you can adjust text size, colour and background so captions are comfortable to read. Whether captions appear, and how detailed they are, still depends on individual games and apps supporting them — but the system-level styling applies wherever captions are present.
Mono Audio combines the left and right channels into a single mixed signal sent to both ears, a significant help if you have hearing loss in one ear or use a single earbud. Enable it under Settings > Accessibility > Audio. In the same audio area you can adjust balance and related output settings to suit your hearing and your headset.
Multiplayer communication has its own accessibility tools. The PS5's chat transcription feature can convert voice chat to on-screen text so you can read what other players say, and convert your typed text to speech so you can take part without speaking. You'll find these options under Settings > Accessibility > Chat Transcription, where you can enable speech-to-text and text-to-speech for party chat and set your preferences.
This pairs naturally with the console's wider text-to-speech support: players who can't or prefer not to use a microphone can still communicate in a party. For deeper detail and the current list of supported languages and regions, PlayStation's own support pages are the authoritative reference and are kept up to date.
System settings are the foundation, but some first-party PS5 games go dramatically further with their own accessibility menus. Three stand out, and are worth studying even if you're setting up options in other titles:
| Game | Notable accessibility options |
|---|---|
| The Last of Us Part II | An extensive suite widely regarded as a benchmark, including deep control remapping, navigation and traversal assistance, audio cues, high-contrast display and fine-grained combat adjustments. |
| God of War Ragnarök | A large accessibility menu with control, navigation and combat presets, subtitle and caption customisation, and options aimed at motion sensitivity. |
| Marvel's Spider-Man 2 | Insomniac's continued accessibility work, with quick-toggle presets, traversal and puzzle assists, menu narration and extensive difficulty tuning. |
The pattern across all three is worth internalising: check each game's own settings menu before you start, because a well-designed game often lets you tailor difficulty, controls, motion and presentation far more precisely than the system menu can. When you're choosing what to play, our roundup of the best PS5 single-player games is a good place to find titles that tend to invest in this area.
The takeaway is simple: the PS5 accessibility features are broad, genuinely useful, and mostly a few taps away in Settings > Accessibility. Spend fifteen minutes going through remapping, the vision and hearing options, and chat transcription, then check the in-game menus of whatever you play next. Between the console's built-in tools and the standard-setting work in games like The Last of Us Part II and God of War Ragnarök, most players can build a setup that fits them — and Sony's official support site is the place to check for the latest additions.
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